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Got It, Hide thisJin M, Pei J, Bai Z, et al. Effects of virtual reality in improving upper extremity function after stroke: A systematic review and meta-analysis of randomized controlled trials. Clin Rehabil. 2021:2692155211066534.
In people who have had a stroke, do interventions using virtual reality improve arm recovery, reduce activity limitations, and reduce participation restrictions?
A stroke happens when blood flow to the brain is interrupted or blocked and brain cells are damaged or die. Most people who have had a stroke have some arm dysfunction, which can affect a person’s ability to participate in various activities.
Virtual reality uses computer technology to make people feel like they are in an artificial environment. They can perform physical actions that they may not be able to do as easily in the real world. There are different types of virtual reality systems ranging from game systems, like Nintendo Wii, to programs developed specifically for rehabilitation. Some are fully immersive, with head-mounted video displays, whereas others are less immersive (e.g., single tabletop screen). It is unclear whether interventions using virtual reality improve arm function and reduce limitations in people who have had a stroke.
The researchers did a systematic review, searching for studies that were published to October, 2021. They found 40 randomized controlled trials, with a total of 2,018 people.
The key features of the trials were:
Compared with control, virtual reality interventions:
In people who have had a stroke, interventions using virtual reality improve overall arm function, motor impairment level, and activities of daily living.
Outcomes | Number of trials (number of people) | Effect of virtual reality interventions* |
Overall arm function | 34 trials (1,766 people) | Virtual reality interventions improved arm function by a small amount. |
Motor impairment level | 26 trials (1,127 people) | Virtual reality interventions improved motor impairment by a small amount. |
Activities of daily living | 20 trials (1,096 people) | Virtual reality interventions improved activities of daily living by a small amount. |
Specific task-related activities | 15 trials (911 people) | Virtual reality interventions did not improve activities of specific tasks. |
Participation in activities | 3 trials (108 people) | Virtual reality interventions did not improve participation level. |